Major infrastructure differences:
1) Races: major races the same (elf, dwarf, gnome, Halfling, human,
h-elf) with the addition of a couple of new half races (changeling –
doppelganger half, and shifter – lycanthrope half) and a sentient
mechanical being (warforged).
2) Alignments: by definition the same, but creatures aren’t what you
expect. You can have a CE gold dragon, a LG red dragon, or LG liches.
What you see, what you have seen, isn’t exactly what you will always
expect.
3) You are the heroes, and as such, will need action (hero) points.
These are given on a per level basis (5-7 per level on average), which
can be used to:
a. add a six-sided die to the result of rolls made with a twenty-sided die
b. add the instant ability of a feat you have the requirements for
c. activate a special ability (turn undead, barb rage, etc)
d. stabilize a dying character
e. etc.
4) Classes: basically the same. There are a couple new ones, but for
simplicity sake we will keep it to those.
5) Dragonmarks. The Dragonmarked Houses are thirteen extended families
which control most business throughout Khorvaire. Within the houses,
only a small percentage of every generation manifest dragonmarks,
which are marks on the body that grant spell-like abilities to those
born with them. These dragonmarks are designated by taking the Least,
Lesser or Greater Dragonmark feat or taking levels in the Dragonmark
Heir prestige class. There used to be thirteen dragonmarks but only
twelve remain. Each family possesses only one type of mark, and only
one or two races can manifest a particular type of mark.
1) Races: major races the same (elf, dwarf, gnome, Halfling, human,
h-elf) with the addition of a couple of new half races (changeling –
doppelganger half, and shifter – lycanthrope half) and a sentient
mechanical being (warforged).
2) Alignments: by definition the same, but creatures aren’t what you
expect. You can have a CE gold dragon, a LG red dragon, or LG liches.
What you see, what you have seen, isn’t exactly what you will always
expect.
3) You are the heroes, and as such, will need action (hero) points.
These are given on a per level basis (5-7 per level on average), which
can be used to:
a. add a six-sided die to the result of rolls made with a twenty-sided die
b. add the instant ability of a feat you have the requirements for
c. activate a special ability (turn undead, barb rage, etc)
d. stabilize a dying character
e. etc.
4) Classes: basically the same. There are a couple new ones, but for
simplicity sake we will keep it to those.
5) Dragonmarks. The Dragonmarked Houses are thirteen extended families
which control most business throughout Khorvaire. Within the houses,
only a small percentage of every generation manifest dragonmarks,
which are marks on the body that grant spell-like abilities to those
born with them. These dragonmarks are designated by taking the Least,
Lesser or Greater Dragonmark feat or taking levels in the Dragonmark
Heir prestige class. There used to be thirteen dragonmarks but only
twelve remain. Each family possesses only one type of mark, and only
one or two races can manifest a particular type of mark.
Spell Casters: Up until this point, we have been going with a spell point system. I am slightly revising it, hence am putting the rules in one place for now:
- Each spellcaster has a number of spells they are able to cast per level, as per the PH.
- Each spell has a point value equal to its level (with the exception of 0 lvl, which are worth 1/2 point).
- Total up the spell points – and here is your total number of spell points for the day.
- A caster may use the spell points as she pleases.
- EX: a 5th lvl wizard with one 1st and 2nd lvl bonus spells from Int would have a total of 13 spell points.
- A caster MAY NOT cast more than the highest level of spells in points in one action.
- EX: a 5th lvl wizard can only cast 3rd lvl spells (3 points), even though she has 13 points total at the start of the day
- EX: a 5th lvl wizard cannot cast a lightning bolt with even the vocalize metamagic because that would be over 3 points for the spell.
No comments:
Post a Comment